press kit
Come What May, the short version.
Fact sheet
- developer
- Lightmatter Studio, which is one person
- engine
- Unreal Engine 5
- platform
- PC
- players
- single player
- status
- in development
- release
- no date yet. when there is one it goes here first
- contact
- press@lightmatter.studio
Description
A survival sandbox in a large, quiet world. Terrain you cross on foot, weather that comes and goes, and wildlife that was here first.
Large-scale terrain — mountains, forest, coast, and a lot of ground in between. You cross it on foot, so it is built to be worth crossing.
Make a place your own and head out from it. How far you get, and how long you can stay out, is most of the game.
Rain, wind, and seasons that turn. The sky runs on its own and does not much care what you had planned for the afternoon.
It is a sandbox, not a corridor. Nothing is rushing you, and the world carries on whether or not you are watching it.
It’s not playable yet, and there’s more to it than the above — the rest gets described when there’s a build to go with it. Terrain, weather and wildlife run today; the parts you would meet them through are what I’m building now.
Assets
- key art
- screenshots
- logo and wordmark
- trailer