lightmatter studio · in development

Come What May

A survival sandbox in a large, quiet world. Terrain you cross on foot, weather that comes and goes, and wildlife that was here first.

pc · in development
i · dawn01 / 04

A long way to walk.

Large-scale terrain — mountains, forest, coast, and a lot of ground in between. You cross it on foot, so it is built to be worth crossing.

ii · noon02 / 04

Somewhere to come back to.

Make a place your own and head out from it. How far you get, and how long you can stay out, is most of the game.

iii · dusk03 / 04

Weather, and then more weather.

Rain, wind, and seasons that turn. The sky runs on its own and does not much care what you had planned for the afternoon.

iv · night04 / 04

Take your time.

It is a sandbox, not a corridor. Nothing is rushing you, and the world carries on whether or not you are watching it.

key art to come
placeholder, not the game
key art to come
real screenshots when there’s something worth showing

What it actually is

4 things
terrain

Large-scale terrain

Kilometres of it, built to be walked rather than fast-travelled past. What you can see from a ridge you can usually get to.

weather

Weather and seasons

A sky and a climate that run on their own simulation, and seasons long enough to be worth planning around.

wildlife

Animals with their own day

Wildlife that gets on with its own business whether or not you are there to see it. Some of it is worth stopping to watch.

survival

The usual business of staying alive

Food, warmth, light, a roof. Familiar enough that you already know how to start, and not the part I am trying to reinvent.

The details

as of 2026.09
developer
Lightmatter Studio, which is one person
engine
Unreal Engine 5
platform
PC
players
single player
status
in development
release
no date yet. when there is one it goes here first

Nothing to play yet.

No store page, no build, no date. If you want to hear when that changes, send me an email and I’ll tell you. That’s the whole arrangement.

hello@lightmatter.studio →